This Game Girl was created using MAYA, Zbrush, and Substance Painter 3D.
Work started using Midjourney, an AI image generator, to create a reference for a Game Boy. Using this reference, I modeled in MAYA the original piece which would then be taken over to Zbrush. In Zbrush, I polished, used DynaMesh, and decimated the model to create the high poly model seen on the left of the 2nd picture.
Using the high poly as a new reference, I recreated a low poly version, seen in the 2nd picture on the right, to use for baking.
Finally I textured in Substance Painter 3D and rendered in Unreal Engine.